PENERAPAN METODE AGILE PADA AUGMENTED REALITY (AR) BERBASIS CERITA BUDAYA KARANGKAMULYAN DI KABUPATEN CIAMIS

Authors

  • Wafa Fathiyia Rahma Universitas Galuh
  • Dadan Mulyana Universitas Galuh
  • Maulana Sidiq Universitas Galuh

DOI:

https://doi.org/10.25157/jmsig.v2i1.5443

Keywords:

Pariwisata Budaya, Agile, Augmented Reality

Abstract

Cultural tourism plays an important role in preserving local historical and cultural tourism. However, young people's interest in cultural tourism is declining due to a lack of interesting information media. This study aims to design Augmented Reality (AR)-based information media at the Karangkamulyan Site, Ciamis Regency, to make cultural presentations more interesting and useful. The method used in this design is the Agile method. This study focuses on three main stages, namely planning, design, and development. Planning is carried out through interviews and literature studies, design includes product backlog and sprint planning, while the development stage produces wireframes and UML diagrams.  The research results are the wireframe design of an AR application that has features such as AR Virtual Tour, About the Site, Site Map, Events, Facilities, and Feedback. This design is expected to increase the interest of the younger generation in cultural tourism.

References

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Ramdany, S. (2024). Penerapan UML Class Diagram dalam Perancangan Sistem Informasi Perpustakaan Berbasis Web. Journal of Industrial and Engineering System, 5(1). https://doi.org/10.31599/2e9afp31

Additional Files

Published

2025-10-28

How to Cite

Fathiyia Rahma, W., Mulyana , D., & Sidiq, M. (2025). PENERAPAN METODE AGILE PADA AUGMENTED REALITY (AR) BERBASIS CERITA BUDAYA KARANGKAMULYAN DI KABUPATEN CIAMIS. Jurnal Mahasiswa Sistem Informasi Galuh, 2(1), 58–71. https://doi.org/10.25157/jmsig.v2i1.5443